Grade 2-3 Learning Path: Junior Developer
2-18 Months
34-214 Classes
1-on-1 or Small Group
Multi-Platform Coding
Applied AI Learning
Starting from
AED 55
- Program Overview
What Your Child Will Learn
Our Grade 2-3 program builds on foundational skills to introduce multi-platform coding, applied AI, and real app development.
Multi-Platform Coding
Master Scratch, Sprite Lab, and App Lab
Applied AI
Train ML models with Teachable Machine
App Development
Build real apps with App Lab & App Inventor
Digital Citizenship
Online safety and responsible tech use
Prerequisites
No prior coding experience required for the Cadet track. Students who completed KG-1 can start at Captain level. A laptop or desktop computer is recommended. Some AI features require a webcam.
- Choose Your Pathway
Three Pathways, One Goal
Choose the learning journey that best fits your child’s interests.
Coding + AI
Game design, app development, and AI integration
- 214 Sessions
- 11 Modules
- 4 Tiers
- Scratch
- App Lab
- Tinkercad
- Roblox
- Gen AI
- Selected
Robotics + AI
Electronics, micro:bit, and AI-powered robotics
- 74 Sessions
- 6 Modules
- 3 Tiers
- micro:bit
- MakeCode
- CreateAI
- Sensors
- Servo Motors
- Best of Both
Combined Path
Complete STEAM: Coding + Robotics + AI
- 158 Sessions
- 10 Modules
- 4 Tiers
- Scratch + AI
- micro:bit
- App Inventor
- Gen AI
- Robots
- Progressive Learning
How the Learning Path Works
Foundation
34 Sessions – Cadet
Minecraft coding, digital citizenship, and complete Sprite Lab game design for first-time coders.
Game Design
58 Sessions – Captain
Complete Sprite Lab mastery plus Scratch programming with AI concepts.
Applied AI
106 Sessions – Colonel
Advanced AI with Teachable Machine plus real app development with App Lab.
Full Stack
214 Sessions – General
Mobile apps, Design Thinking, 3D Design, Roblox, and Generative AI creativity.
This learning path grows with your child — from playful exploration to confident creation.
- Skill Development
How Skills Grow Over Time
“I follow instructions”
“I design & create”
“I build & innovate”
Multi-platform coding
AI & machine learning
App development
Problem-solving
Digital creativity
Cadet Track
Electronics & micro:bit foundations
- 34 Sessions
- 3-4 months
- Electronics Explorer
Curriculum Modules
Module 1: Fun with Electronics
- Core Coding
Sessions 1-12: Electronics Foundations
- LED & breadboard basics
- Push buttons & switching
- Series & parallel circuits
- Capacitors & RC circuits
- Resistors & voltage division
- Light sensors (LDR)
- Logic gates & diodes
- Capstone: Smart Electronics Project
Module 2: Micro:bit for Beginners
- Core Coding
Sessions 13-24: Micro:bit Foundations
- LED animations & patterns
- Button-based inputs
- Motion & shake gestures
- Loops & repetition
- Text & scrolling messages
- Light & temperature sensors
- Sound & music control
- Capstone: Interactive micro:bit Project
Learning Outcomes
Build and debug simple circuits
Understand electronic components
Program micro:bit LED animations
Use buttons and sensors as inputs
Create interactive projects
Projects & Milestones
Mini Projects
LED Traffic Light
Build a working traffic light circuit
Name Badge Display
Scrolling LED name badge
Reaction Game
est your reflexes with micro:bit
Final Project
Interactive Electronics Project
Combine circuits and micro:bit programming to create an interactive gadget
Captain Track
Complete micro:bit mastery with games
- 48 Sessions
- 6-8 months
- Micro:bit Creator
Curriculum Modules
Module 1: Fun with Electronics
- Core Coding
Complete Electronics Foundations
- LED & breadboard basics
- Push buttons & switching
- Series & parallel circuits
- Capacitors & RC circuits
- Light sensors (LDR)
- Logic gates & diodes
Module 2: Micro:bit for Beginners
- Core Coding
Micro:bit Foundations
- LED animations & patterns
- Button-based inputs & gestures
- Loops & repetition
- Sensors & sound control
Module 3: Micro:bit Games
- Core Coding
Sessions 25-36: Game Development
- LED game mechanics
- Button-controlled games
- Reaction time games
- Accelerometer-based games
- Scoring systems with variables
- Multi-round gameplay
- Sound effects & music
- Capstone: Complete micro:bit Game
Learning Outcomes
Master electronics and micro:bit programming
Design interactive games with scoring
Use accelerometer for game controls
Create games with sound effects
Apply computational thinking to game design
Projects & Milestones
Mini Projects
Dice Roller Game
Random dice with animations
Rock Paper Scissors
Classic game with shake gestures
Tilt Maze Game
Navigate using accelerometer
Final Project
Micro:bit Game Showcase
A complete game combining LED display, sensors, sound, and scoring
Colonel Track
Full Robotics + AI pathway with sensors
- 74 Sessions
- 10-12 months
- Junior Robotics Engineer
Curriculum Modules
Modules 1-3: Captain Track Foundation
- Core Coding
All Captain Modules Included
- Fun with Electronics (12 sessions)
- Micro:bit for Beginners (12 sessions)
- Micro:bit Games (12 sessions)
Module 4: Micro:bit Applications
- Core Coding
Sessions 37-61: Advanced Applications
- Music & soundscapes
- Emotion display systems
- Wearable step counters
- Radio communication between devices
- Temperature monitoring stations
- Light-activated alarms
- Data logging & visualization
- IoT project concepts
Module 5: AI & Machine Learning with micro:bit
Sessions 62-70: AI Integration
- Introduction to Machine Learning
- CreateAI platform basics
- Training gesture recognition models
- Pose detection integration
- Object recognition basics
- Smart automation projects
Module 6: Sensors in Robots
- Core Coding
Sessions 71-74: Robotics Capstone
- Servo motor control
- Distance & proximity sensors
- Line following basics
- Autonomous robot project
Learning Outcomes
Complete mastery of micro:bit platform
Build IoT and wearable projects
Apply AI & ML to physical computing
Design autonomous robots
Create real-world applications
Projects & Milestones
Mini Projects
Wearable Step Counter
Fitness tracker with micro:bit
AI Gesture Controller
ML-powered gesture recognition
Smart Room Monitor
IoT environmental sensor
Line Following Robot
Autonomous navigation
Capstone Project
Junior Robotics Engineer Showcase
A comprehensive portfolio featuring electronics, games, AI projects, and an autonomous robot
- Frequently Asked Questions
Grade 2-3 Program FAQs
Grade 2-3 introduces text-based concepts alongside block coding, more complex game design with multiple platforms (Scratch, App Lab), and applied AI through Teachable Machine. Children learn to code across multiple environments and create more sophisticated projects.
No prior experience is required! The Cadet track starts with Minecraft coding and basic concepts. If your child has completed our KG-1 program, they can transition smoothly to the Captain or higher tracks.
Most activities work on a laptop or desktop computer. Some AI features require a webcam. Minecraft Education requires installation (we provide guidance). Tablets can be used for certain activities but computers are recommended.
Children learn AI concepts hands-on through Teachable Machine (training image/sound classifiers) and integrating AI into their games. They understand how AI learns from data while creating practical, fun projects.
Sprite Lab is great for game basics with visual coding. Scratch offers more advanced game logic and AI integration. App Lab introduces real app development with UI design and data handling. Together, they provide comprehensive coding literacy.
- Try Before You Commit
What happens in a free trial?
- Live 45-minute class with an instructor
- Sample coding activity
- No payment required
- Skill & interest evaluation
- Personalized learning path recommendation
Ready to Build Real Applications?
Book a free Advanced Python trial class and see your child create real-world projects with expert guidance.
We’ll contact you on WhatsApp to confirm your trial class